Monthly Archives: March 2018

Grayboxing Spacestation

A little earlier devlog about grayboxing this week as we are taking some rest during the Easter weekend. Summary of this week’s devlog Grayboxing the spacestation VideoLog Podcast Happy Easter Grayboxing Spacestation Graaaayboxing! It’s a great way to get your design thinking cap on and let you move forward faster. It keeps us focused on the […]

Character Creation and VideoLog 2

Let’s create a character! We look at the character creation in Lunar Soil! Summary of this week’s devlog Welcome to Start VideoLog 2 – Vendela talks about the character creation More character creation Personality test and traits Welcome to Start We made a simple start screen! Quite funny that we haven’t had one for a couple […]

Lunar Soil – Steam Store Page

Steam, here we come! Lunar Soil now has a nice and shiny pre-release Steam store page over here: http://store.steampowered.com/app/823210/Lunar_Soil/   Add Lunar Soil to your wishlist and share some dreams in the community hub. We’ll be checking the forum now and then (like all the time, obsessively).   Some nice fellow went into the Lunar […]

Designing time elements and survival needs

Time, time, time. And some survival needs! In this week’s devlog which will be about Lunar Soil we’ll be talking about: Spacesuit and indoor gear. How time works in Lunar Soil. How time affects mood and characteristics. Survival needs. Why we bought The Sims 4 on PlayStation. One small step for man, one giant leap […]

Imprint-X – New puzzle patch

Our button-based puzzle game imprint-X got some more love on Steam today. We added one new small world with 3 unique puzzles and 4 bosses. It’s also updated to the latest Steam SDK for slightly better achievements reporting. Moreover, we updated to the latest Unity version so the Linux version should now be more stable.   The Windows […]