Category Archives: AI

Designing time elements and survival needs

Time, time, time. And some survival needs! In this week’s devlog which will be about Lunar Soil we’ll be talking about: Spacesuit and indoor gear. How time works in Lunar Soil. How time affects mood and characteristics. Survival needs. Why we bought The Sims 4 on PlayStation. One small step for man, one giant leap […]

Interactive elements and how you uuh.. interact with them! 

Interactive elements and how you uuh.. interact with them! Lately we have been working on how the player should interact with resources in the world. Those resources can be ores, NPC, arcade machines, doors, switches, machines and so on.   The most simple classical scenario in games is when you a player get close to […]

Hello worlds! Hello Humans!

Hello worlds! Hello Humans! We might make a blog here! Yeah let’s see! So we had a blog thingy before on medium and then we used our newsletters like some kind of blog. We also had an indieDB page for that stuff when we made RymdResa. We also had this strange tumblr-page that actually still […]