Category Archives: c++

The Dead Body Moral, World-creation and Vulkan

This week we worked on solving the dead body problem and its moral consequences, world building/streaming and also took some time with Vulkan. A quick summary of the week: Dead bodies, Maslow’s and The Big Five. World streaming and dungeons. Building placement system. Vulkan rendering. The dead body problem In games death or killing is […]

The door design problem, and other adventures

Lately, we’ve been working with a new design problem regarding an old door and some even older coding language. A quick summary of the week: New room and level-design working on the door design problem A side-track in computer networking Adventures in C++ Bunker level-design progress Pretty straightforward work on the old slaving-away at the […]