Category Archives: UI

Character Creation and VideoLog 2

Let’s create a character! We look at the character creation in Lunar Soil! Summary of this week’s devlog Welcome to Start VideoLog 2 – Vendela talks about the character creation More character creation Personality test and traits Welcome to Start We made a simple start screen! Quite funny that we haven’t had one for a couple […]

Designing time elements and survival needs

Time, time, time. And some survival needs! In this week’s devlog which will be about Lunar Soil we’ll be talking about: Spacesuit and indoor gear. How time works in Lunar Soil. How time affects mood and characteristics. Survival needs. Why we bought The Sims 4 on PlayStation. One small step for man, one giant leap […]

Interactive elements and how you uuh.. interact with them! 

Interactive elements and how you uuh.. interact with them! Lately we have been working on how the player should interact with resources in the world. Those resources can be ores, NPC, arcade machines, doors, switches, machines and so on.   The most simple classical scenario in games is when you a player get close to […]

Editors, gamepad, lava and game-systems

We made a lot of progress on editors, gamepad, lava and  game-systems Editors editors editors! We finished more of our in-editor systems and are now working on implementing all or game-systems. The biggest one is the dialogue-system. It has a build-in node-editor, with that we can freely create complex branching dialogue. We have a lot […]