Lunar New Year & ultra mega discounts!

imprint-X and RymdResa

The Lunar New Year is here! 

The Chinese New Year is here and that means game discounts! There is now a steam sale going on and our games are in it!
We decided to celebrate the Chinese New Year with 40% discounts on imprint-X and RymdResa!
The discounts are running from February 15th to 19th.

Buying both the games together in this bundle gives you a 46% discount:
RymdResa & imprint-X Bundle

Morgondag’s games on discount:

Here come some mediocre salesmanship pitches with some awesome screenshots:

RymdResa

Now you can invite your friends and families into total loneliness and despair as they fly around in our one-of-a-kind-poetic-space odyssey with a  fantastic 40% discount on steam!
Follow the depressed pilot in an epic adventure, or as Polygon said:

Sail the stars in the world’s most relaxed roguelike.

► Buy Now!

 

RymdResa - Explore the calm of deadly space
RymdResa – Explore the calm of deadly space

 

RymdResa - Intense space and posterized stylized pixelart for everyone!
RymdResa – Intense space and posterized stylized pixelart for everyone!

 

RymdResa - Drift, expand, explore, be one with the space.
RymdResa – Drift, expand, explore, be one with the space.

 

 

imprint-X

Our amazing button-pressing psychedelic puzzler. Hack your way into the nanobots and save people, yourself and stretch your imagination of logical puzzles that will blow your mind with their simplicity or break your keyboard in anger because of the said simplicity!

► Buy Now

imprint-X - Invoke the hacker clone! 
imprint-X – Invoke the hacker clone! 

 

imprint-X - Solve the pattern of purple delight!
imprint-X – Solve the pattern of purple delight!

 

imprint-X - Close the loop, time the targets with the boxes
imprint-X – Close the loop, time the targets with the boxes

 

imprint-X - A pretty damn cool space terminal!
imprint-X – A pretty damn cool space terminal!

 

Also we are working hard on Lunar Soil and we solved the door problem!
We’ll tell you more about that in the next week’s devlog.